Guys! You Guise!
Thief (4) in the mail. THIEF (4) IN THE MAIL!
You may wonder why I insist on putting the game's number in brackets like that. Well, the latest in the Thief series is actually a reboot of the franchise. We've still got Garrett as the main master thief protagonist but no story continuity from the previous three games and significant changes to lore – no Hammerites, no Pagans, NO BURRICKS! Things I've enjoyed in the very creative fan mission community for years on end (I just silently stalk it; no one knows I'm there ^__^).
What we have instead a whole society entering industrialisation in the midst of power struggles. I'm just a little concerned the game has become a somewhat bland political war story. Yes, yes, modern narratives across all media, I get it – whatever area of life you decide to focus on, politics always work in the background and determine the shape of everything.
Anyhow, nervouscited mode on. Time to check it out. Maybe I should consider a game stream?
The Ponymon Initiative
Would you like to work on a fan game that's basically a crossover between Pokemon and MLP? The Ponymon Initiative is looking for artists to help with their project.
You can find more details on their wiki page here: ponymonanarchy.wikia.com/wiki/…
and their dA group here: ponymon-anarchy-team.deviantar…
for further information.
A Twilight Time Thought
Some time ago I came across an image, something of a captioned screencap comic, that pointed out how in the Twilight Time
episode Diamond Tiara commented with a "whatever" on seeing Twilight around town all the time, followed by a series of images summarising most of her heroic exploits in Ponyville and then going back to the rather spoiled little filly's thought on how she started to care about Twi only once she became a princess. (I've lost that comic, it saw it somewhere on Twitter, so I can't provide it or credit its author) This image may humorously suggest that there are some continuity issues with the show and the characters don't seem to notice the achievements of its heroes but then I began to wonder on the other hand – doesn't this happen in reality basically all the time?
Isn't it just the easiest thing these days to separate merit from its rewards? Something keeps going askew – you've got your people who do good, treat others with respect and work hard... full stop. That's it. The notion of gratitude doesn't seem to be given much room in this state of affairs. At worst some wonder how to take advantage of those people; maybe those who work hard of their own volition can work even harder when forced to it. And when those same people have a bad day and slip up... hoo boy, take cover. Then things begin to look like it's better not to try in the first place – it just begs for a harder fall. But I digress somewhat.
Sometimes it takes a lot for a person to receive due notice and admiration – media promotion, a complete change of social status, some filter that apparently decides for you where you should direct your attention. I'm not trying to be excessive in this and suggest that you should spend all of your time running around patting on the back everyone you deem worthy; I understand we all have only this much time and attention that we are willing and able to spend. I'm talking about how this leaves room for manipulation – how the attention may go to, well, hollow curiosities that don't seem to be doing anything constructive or even worse...
The little ponies coveted time with Twilight because she was a princess, someone of status, completely oblivious to the value of her previous efforts. Should those who do less spectacular things have no hope for appreciation? Can we be sure they'd care if it were a villain in her place?
Stay stealthy, taffers.